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<div class="title">Jeu.h</div>  </div>
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<a href="_jeu_8h.html">Aller à la documentation de ce fichier.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="preprocessor">#ifndef JEU_H_INCLUDED</span>
<a name="l00002"></a>00002 <span class="preprocessor"></span><span class="preprocessor">#define JEU_H_INCLUDED</span>
<a name="l00003"></a>00003 <span class="preprocessor"></span>
<a name="l00004"></a>00004 <span class="preprocessor">#include &quot;<a class="code" href="_chevalet_8h.html">Chevalet.h</a>&quot;</span>
<a name="l00005"></a>00005 <span class="preprocessor">#include &quot;<a class="code" href="_terrain_8h.html">Terrain.h</a>&quot;</span>
<a name="l00006"></a>00006 <span class="preprocessor">#include &quot;<a class="code" href="_joueur_8h.html">Joueur.h</a>&quot;</span>
<a name="l00007"></a>00007 
<a name="l00013"></a><a class="code" href="structs_jeu.html">00013</a> <span class="keyword">struct </span><a class="code" href="structs_jeu.html">sJeu</a>
<a name="l00014"></a>00014 {
<a name="l00015"></a><a class="code" href="structs_jeu.html#a2cb25440df3ba1a3d9d63d1c858bd227">00015</a>     <span class="keywordtype">int</span> <a class="code" href="structs_jeu.html#a2cb25440df3ba1a3d9d63d1c858bd227">nbJoueurs</a>;
<a name="l00016"></a><a class="code" href="structs_jeu.html#a3932784879b4ac8c442d612197ceeb2e">00016</a>  <a class="code" href="struct_joueur.html">Joueur</a> ** <a class="code" href="structs_jeu.html#a3932784879b4ac8c442d612197ceeb2e">tabJoueurs</a>;
<a name="l00017"></a><a class="code" href="structs_jeu.html#a46afeb87886ea7615550cd6af51d1c26">00017</a>  <a class="code" href="struct_chevalet.html" title="structure contenant l&#39;ensemble des lettres jouables">Chevalet</a> * <a class="code" href="structs_jeu.html#a46afeb87886ea7615550cd6af51d1c26">pChev</a>;
<a name="l00018"></a><a class="code" href="structs_jeu.html#af0dfddaab540a0f4ba741d7a51878f44">00018</a>  <a class="code" href="struct_terrain.html">Terrain</a> * <a class="code" href="structs_jeu.html#af0dfddaab540a0f4ba741d7a51878f44">pTer</a>;
<a name="l00019"></a>00019 
<a name="l00020"></a><a class="code" href="_jeu_8h.html#add9d280ddb4cc17868ad83f7d994bf79">00020</a> };<span class="keyword">typedef</span> <span class="keyword">struct </span><a class="code" href="structs_jeu.html">sJeu</a> <a class="code" href="struct_jeu.html">Jeu</a>;
<a name="l00021"></a>00021 
<a name="l00027"></a>00027 <span class="keywordtype">void</span> <a class="code" href="_jeu_8c.html#a673f2b86610afe4db27976e66baf9723" title="Permet d&#39;initialiser le jeu.">jeuInit</a>(<a class="code" href="struct_jeu.html">Jeu</a>* pJeu);
<a name="l00028"></a>00028 
<a name="l00036"></a>00036 <span class="keywordtype">void</span> <a class="code" href="_jeu_8c.html#ab0aadf2447b504d5735dcc852dbd13ef" title="Libere espace occupé par le jeu.">jeuLib</a>(<a class="code" href="struct_jeu.html">Jeu</a> * pJeu);
<a name="l00037"></a>00037 
<a name="l00044"></a>00044 <a class="code" href="struct_terrain.html">Terrain</a> * <a class="code" href="_jeu_8c.html#af1596ffd1a072885cad8ef0895975688" title="Fonction permettant de recuperer l&#39;adresse du terrain en mémoire.">jeuGetTerrain</a>(<span class="keyword">const</span> <a class="code" href="struct_jeu.html">Jeu</a> *pJeu);
<a name="l00045"></a>00045 
<a name="l00053"></a>00053 <a class="code" href="struct_chevalet.html" title="structure contenant l&#39;ensemble des lettres jouables">Chevalet</a> * <a class="code" href="_jeu_8c.html#a91e90791c686584280585b6cc7c45f8d" title="Recupere adresse du chevalet en memoire.">jeuGetChev</a>(<span class="keyword">const</span> <a class="code" href="struct_jeu.html">Jeu</a> *pJeu);
<a name="l00054"></a>00054 
<a name="l00060"></a>00060 <span class="keywordtype">void</span> <a class="code" href="_jeu_8c.html#abd60abc7a73edeb3beb7688c8fc6de67" title="permet de réinitialiser le terrain après avoir active le vortex">reInitTer</a>(<a class="code" href="struct_jeu.html">Jeu</a> *pJeu);
<a name="l00061"></a>00061 
<a name="l00067"></a>00067 <span class="keywordtype">void</span> <a class="code" href="_jeu_8c.html#a8dea660e7dc2a2d68d346897ddccda23" title="permet de réinitialiser le chevalet après avoir active le vortex">reInitChev</a> (<a class="code" href="struct_jeu.html">Jeu</a> *pJeu);
<a name="l00073"></a>00073 <span class="keywordtype">void</span> <a class="code" href="_jeu_8c.html#a2e3109cf48e464339dda5dda2bf52898" title="permet de liberer le tableau des joueurs">jeuLibTabJoueurs</a>(<a class="code" href="struct_jeu.html">Jeu</a> * pJeu);
<a name="l00082"></a>00082 <span class="keywordtype">int</span> <a class="code" href="_jeu_8c.html#afc6bb04e1bb6e9c2ed7eab2fc4335249" title="permet de verifier un mot">verifFormeMot</a>(<span class="keywordtype">int</span> *x, <span class="keywordtype">int</span> *y,<span class="keywordtype">int</span> tailleTab);
<a name="l00091"></a>00091 <span class="keywordtype">int</span> <a class="code" href="_jeu_8c.html#a19c5bf018447a9573fcac40f2ff8f292" title="permet de verifier la case centrale">verifJoueEtoile</a>(<span class="keywordtype">int</span> *x, <span class="keywordtype">int</span> *y, <span class="keywordtype">int</span> tailleTab);
<a name="l00101"></a>00101 <span class="keywordtype">int</span> <a class="code" href="_jeu_8c.html#a77cc61106de4e812f68b71e0984b9668" title="permet de verifier si les lettres qui forment un mot sont raccordes">verifMotRaccorde</a>(<a class="code" href="struct_terrain.html">Terrain</a> * <a class="code" href="structs_jeu.html#af0dfddaab540a0f4ba741d7a51878f44">pTer</a>,<span class="keywordtype">int</span> *x, <span class="keywordtype">int</span> *y,<span class="keywordtype">int</span> tailleTab);
<a name="l00111"></a>00111 <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> <a class="code" href="_jeu_8c.html#a37062cff82f8badfbd88c0ce9a2cceb3" title="permet de verifier les cases vortex du jeu">caseVortex</a>(<span class="keywordtype">int</span> *x,<span class="keywordtype">int</span> *y,<span class="keywordtype">int</span> taille);
<a name="l00112"></a>00112 
<a name="l00113"></a>00113 <span class="preprocessor">#endif</span>
</pre></div></div>
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      <li class="footer">Généré le Thu Nov 29 2012 17:24:07 pour SUPERFACT par&#160;
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